/* * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/ * * Uses the built in easing capabilities added In jQuery 1.1 * to offer multiple easing options * * TERMS OF USE - EASING EQUATIONS * * Open source under the BSD License. * * Copyright © 2001 Robert Penner * All rights reserved. * * TERMS OF USE - jQuery Easing * * Open source under the BSD License. * * Copyright © 2008 George McGinley Smith * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ jQuery.easing.jswing = jQuery.easing.swing; jQuery.extend(jQuery.easing, { def: "easeOutQuad", swing: function(e, f, a, h, g) { return jQuery.easing[jQuery.easing.def](e, f, a, h, g) }, easeInQuad: function(e, f, a, h, g) { return h * (f /= g) * f + a }, easeOutQuad: function(e, f, a, h, g) { return -h * (f /= g) * (f - 2) + a }, easeInOutQuad: function(e, f, a, h, g) { if((f /= g / 2) < 1) { return h / 2 * f * f + a } return -h / 2 * ((--f) * (f - 2) - 1) + a }, easeInCubic: function(e, f, a, h, g) { return h * (f /= g) * f * f + a }, easeOutCubic: function(e, f, a, h, g) { return h * ((f = f / g - 1) * f * f + 1) + a }, easeInOutCubic: function(e, f, a, h, g) { if((f /= g / 2) < 1) { return h / 2 * f * f * f + a } return h / 2 * ((f -= 2) * f * f + 2) + a }, easeInQuart: function(e, f, a, h, g) { return h * (f /= g) * f * f * f + a }, easeOutQuart: function(e, f, a, h, g) { return -h * ((f = f / g - 1) * f * f * f - 1) + a }, easeInOutQuart: function(e, f, a, h, g) { if((f /= g / 2) < 1) { return h / 2 * f * f * f * f + a } return -h / 2 * ((f -= 2) * f * f * f - 2) + a }, easeInQuint: function(e, f, a, h, g) { return h * (f /= g) * f * f * f * f + a }, easeOutQuint: function(e, f, a, h, g) { return h * ((f = f / g - 1) * f * f * f * f + 1) + a }, easeInOutQuint: function(e, f, a, h, g) { if((f /= g / 2) < 1) { return h / 2 * f * f * f * f * f + a } return h / 2 * ((f -= 2) * f * f * f * f + 2) + a }, easeInSine: function(e, f, a, h, g) { return -h * Math.cos(f / g * (Math.PI / 2)) + h + a }, easeOutSine: function(e, f, a, h, g) { return h * Math.sin(f / g * (Math.PI / 2)) + a }, easeInOutSine: function(e, f, a, h, g) { return -h / 2 * (Math.cos(Math.PI * f / g) - 1) + a }, easeInExpo: function(e, f, a, h, g) { return(f == 0) ? a : h * Math.pow(2, 10 * (f / g - 1)) + a }, easeOutExpo: function(e, f, a, h, g) { return(f == g) ? a + h : h * (-Math.pow(2, -10 * f / g) + 1) + a }, easeInOutExpo: function(e, f, a, h, g) { if(f == 0) { return a } if(f == g) { return a + h } if((f /= g / 2) < 1) { return h / 2 * Math.pow(2, 10 * (f - 1)) + a } return h / 2 * (-Math.pow(2, -10 * --f) + 2) + a }, easeInCirc: function(e, f, a, h, g) { return -h * (Math.sqrt(1 - (f /= g) * f) - 1) + a }, easeOutCirc: function(e, f, a, h, g) { return h * Math.sqrt(1 - (f = f / g - 1) * f) + a }, easeInOutCirc: function(e, f, a, h, g) { if((f /= g / 2) < 1) { return -h / 2 * (Math.sqrt(1 - f * f) - 1) + a } return h / 2 * (Math.sqrt(1 - (f -= 2) * f) + 1) + a }, easeInElastic: function(f, h, e, l, k) { var i = 1.70158; var j = 0; var g = l; if(h == 0) { return e } if((h /= k) == 1) { return e + l } if(!j) { j = k * 0.3 } if(g < Math.abs(l)) { g = l; var i = j / 4 } else { var i = j / (2 * Math.PI) * Math.asin(l / g) } return -(g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e }, easeOutElastic: function(f, h, e, l, k) { var i = 1.70158; var j = 0; var g = l; if(h == 0) { return e } if((h /= k) == 1) { return e + l } if(!j) { j = k * 0.3 } if(g < Math.abs(l)) { g = l; var i = j / 4 } else { var i = j / (2 * Math.PI) * Math.asin(l / g) } return g * Math.pow(2, -10 * h) * Math.sin((h * k - i) * (2 * Math.PI) / j) + l + e }, easeInOutElastic: function(f, h, e, l, k) { var i = 1.70158; var j = 0; var g = l; if(h == 0) { return e } if((h /= k / 2) == 2) { return e + l } if(!j) { j = k * (0.3 * 1.5) } if(g < Math.abs(l)) { g = l; var i = j / 4 } else { var i = j / (2 * Math.PI) * Math.asin(l / g) } if(h < 1) { return -0.5 * (g * Math.pow(2, 10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j)) + e } return g * Math.pow(2, -10 * (h -= 1)) * Math.sin((h * k - i) * (2 * Math.PI) / j) * 0.5 + l + e }, easeInBack: function(e, f, a, i, h, g) { if(g == undefined) { g = 1.70158 } return i * (f /= h) * f * ((g + 1) * f - g) + a }, easeOutBack: function(e, f, a, i, h, g) { if(g == undefined) { g = 1.70158 } return i * ((f = f / h - 1) * f * ((g + 1) * f + g) + 1) + a }, easeInOutBack: function(e, f, a, i, h, g) { if(g == undefined) { g = 1.70158 } if((f /= h / 2) < 1) { return i / 2 * (f * f * (((g *= (1.525)) + 1) * f - g)) + a } return i / 2 * ((f -= 2) * f * (((g *= (1.525)) + 1) * f + g) + 2) + a }, easeInBounce: function(e, f, a, h, g) { return h - jQuery.easing.easeOutBounce(e, g - f, 0, h, g) + a }, easeOutBounce: function(e, f, a, h, g) { if((f /= g) < (1 / 2.75)) { return h * (7.5625 * f * f) + a } else { if(f < (2 / 2.75)) { return h * (7.5625 * (f -= (1.5 / 2.75)) * f + 0.75) + a } else { if(f < (2.5 / 2.75)) { return h * (7.5625 * (f -= (2.25 / 2.75)) * f + 0.9375) + a } else { return h * (7.5625 * (f -= (2.625 / 2.75)) * f + 0.984375) + a } } } }, easeInOutBounce: function(e, f, a, h, g) { if(f < g / 2) { return jQuery.easing.easeInBounce(e, f * 2, 0, h, g) * 0.5 + a } return jQuery.easing.easeOutBounce(e, f * 2 - g, 0, h, g) * 0.5 + h * 0.5 + a } });